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Thread Statistics | Show CCP posts - 30 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1379
|
Posted - 2013.08.29 20:37:00 -
[1] - Quote
Does this mean that all 90% webs are going the **** away?
Because that would be awesome.
Also this is so weird i dont' really have an opinon on it... But this is definitely better than dedicated mission ships/bs's with t2 res like i was expecting.
Edit: Ok actually one thing
Why the flying freck is it acceptable to have blasters hitting up to 50 km? what the ****? BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1384
|
Posted - 2013.09.05 12:23:00 -
[2] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes.
Could you please put it to 5% on both these and the Serpentis? Even at 7,5% its still a stupidly overpowered bonus... BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1384
|
Posted - 2013.09.05 13:28:00 -
[3] - Quote
stoicfaux wrote:Xqpvqsvs Qr'atyuqink wrote: Golem with Target Painter, Web and MJD got 4 med slots for tank. If u put cap booster u will end with only 3 slots for tank (on ship who just lost shield boost bonus). There is no room for two different EW modules on slow shield tanked ship and this ship doesnt need any EW. He need proper bonuses for his missiles and invulnerability to defenders. You need two painters to be effective, so you're down to a three slot tank. Three slot tanks work currently (4 TPs + 3 slot tank) but you had to be careful. However, with the loss of the shield boost bonus, a cap booster will probably be essential, so you're down to a two slot tank. /fubar edit: to be fair, you'll never put a web on a Golem for Level 4s, so we're back to a 3-4 slot tank.
You don't really have to be careful..
Its a level 4... You can do them in drakes...
We aren't exactly talking about challenging content. All of these marauders will roflstomp them like its some sort of joke. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1384
|
Posted - 2013.09.05 13:39:00 -
[4] - Quote
So basically what we have here are battleship with t2 res
What the actual powercreep ****?
In what universe is that a good sensible idea? Seriously? You know why you havn't put in BS's with t2 res before? Because its a ******* awful idea.
So MAD /o\ BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1384
|
Posted - 2013.09.05 16:55:00 -
[5] - Quote
Jackie Fisher wrote:Second iteration on balancing just terrible. They are now worse than they are currently in game in return for the benefit of Bastion.
Initial attempt was much better and at least a reasonable basis for further work.
As you appear to be scratching around for what to with them just keep it simple and just remove the original anti-PvP nerfs to them (fix grid, sensor strength and scan res) and move on to something else for now.
You are wrong and bad.
Seriously, i remember a time when CCP stated that they weren't going to make battleships with t2 restistances because its a horrible idea and its not interesting.
Don't make a change like this just to make a change.
CCP, If you don't have a solid idea for Marauders, don't change them until you do.
This sort of fumbling in the dark will lead us to a very bad place. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1385
|
Posted - 2013.09.05 22:26:00 -
[6] - Quote
Dave Stark wrote:MeBiatch wrote:Kasuko Merin wrote:Sssooo they have all kinds of bonuses to make them work better at range and be better at getting to that range...
...and a web bonus that can only be applied if you're at short range. Dafuq is with the scattershot bonuses? certain people who play incursions used tier many alts to ***** about the loss of the web bonus because they do not want vindicators.... well, when a vindicator has more damage, better webs, and an extra mid slot over a kronos... where's the incentive to use a marauder?
t2 res are kind of a big deal..
(Unless you are talking about pve in which case meh, irrelevant) BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1386
|
Posted - 2013.09.05 22:57:00 -
[7] - Quote
GreenSeed wrote:web bonuses on a static/slow ship?
no way, that's completely useless, even using the silly officer webs they are still crap. unless you also give them web range bonus... which creates a ton of other balance issues.
web bonuses are bad, they need to go, from all ships if possible.
as it is, the only thing that web bonus will be used against is NPCs, anything else, regardless of how slow it is, can stay away from tackle range.
Web bonuses are jsut about the most OP bonus in the game
imho BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1388
|
Posted - 2013.09.06 09:05:00 -
[8] - Quote
CanI haveyourstuff wrote:Malcanis wrote:Onictus wrote:
I also think they dicked the dog pretty well with the HACs in general.
I can't see where they are going, other than a ship that PvPs worse than the ENTIRE T1 line up, and PvEs worse that most of the T1s and 3/4 of the pirate ships with the fourth being debatable......all of which are comparable in price.
My cerb v your caracal, let's do this provide real numbers and reasons how and why is your cerb so good and why would you win... and if you lose to caracal that has buddy warping in @ you then how much you lose. vs. going to pick up another caracal if it's new to you also then real eve pvp is not alliance tournament. and now replace that caracal and cerb with mega and kronos... see what happens.
You are quite clearly awful at pvp and shouldn't comment on it. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1388
|
Posted - 2013.09.06 10:37:00 -
[9] - Quote
Kane Fenris wrote:CanI haveyourstuff wrote:Kane Fenris wrote:1.) in incursions you have dedicated web (lokis)
2.) you are horribly wrong MJD cant be used SCRAMED only when disrupted.
so id like to make my case for +2 warp strengh:
it would make the ship harder to catch which is of use in pvp and pve and it will make the effort to catch it be more in line with the ship cost. you either need 3 str faction scram or 2x scrams which is by no means uncommon or imnpossible.
so lets look at the gain you would be able to move arround more freely in low (and partly null) it helps with the ability to run lvl5 it even may be of use in incursions the use in pvp is obvious too (and id rather have the tr than a bonused web cause even with bonused web chances are you cant kill or cant kill fast enough that damn interceptor and by all means it shouldnt be so easy to hold a ship with that price tag.) NO! 1. it's vindis 2. NO **** really? thats why im proposing marauder bonus if MJD fitted then MJD immune to scram's. +2 str is just too OP. lokis.. oh my god, cant get over it. where did i say that only lokis were used? in vanguards they are common.... and you realize general mjd scram imunity is way more op than +2 str? it would mean that if you dont get killed before you align you ALWAYS get away! how is that less op than simply +2 str
Mjd's aren't immune to scrams, they are immune to long points (Sorry if i'm missing something from an earlier arguement)
Also anyone who thinks these won't be used in pvp because the blobby nature in eve will make them impractical from soloing is awful.
A battleship with t2 resistances that gets a bonus to MJD's will become the go to fleet ship of any alliance with any amount of isk between their hands. Should rather try to expand on the MJD thing somehow rather than giving them t2 resists.. its just unimaginative and bad.
Give them the ability to use target spectrum breakers without harsh penalties or something. Just.. anything other than this. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1390
|
Posted - 2013.09.06 15:11:00 -
[10] - Quote
Drizzitx wrote:Well I was gunna waste a few months training the skills to fly a Golem decently, but now I think I will stick with my Over tanked Tengu and Noctis, does the job just as easily and I can afk tank in the Tengu. 1300 shields/3 seconds :D
You can afk tank this to.
******* missions.. its so idiotic to balance things around something as broken as the Eve mission system. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1392
|
Posted - 2013.09.07 12:00:00 -
[11] - Quote
Zillu Ban wrote:To be honest, all I can see is detriment for the Vargur. Removing the boost amount bonus, then implementing the resist bonus that will produce a similar amount of tank leaves you with the same old Vargur. Having more damage application when it is forced to sit in the same spot for 60 seconds. If you could actually move, damage application isn't as much of an issue because you can move towards what you are shooting, or mitigate transversal with manual piloting. The reduction in MJD cooldown is again, gimped by the notion that once MJD'ing, you're going to be stationary for 60 seconds, letting any competent tackle pilot lock you down with at least 40 seconds to spare. I don't see any net gain out of either of these, except for the detriment of having to sit around like a muppet for 60 seconds yelling "Drop me!" (Not too good for PvE or PvP anywhere.) Making the bastion module imperative to the use of the marauder truly pushes it further into a niche that is even more rare than a dread, which is pretty much condemned to shooting structures and capitals (on the very rare occasion) only, and makes an additional prerequisite for flying marauders. Are they going to become more skill intensive than a titan?  Bastion doesn't have a damage bonus, why would you use these for structure bashing?
Bad reading comprehension? BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1392
|
Posted - 2013.09.07 17:48:00 -
[12] - Quote
Jake Warbird wrote:If I could throw away 1bil for a pvp hull, marauders would be the last place I would do that.
With the proposed stats it would be just about the best value you could get for your bil. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1392
|
Posted - 2013.09.07 17:55:00 -
[13] - Quote
Zillu Ban wrote:Garviel Tarrant wrote: Bastion doesn't have a damage bonus, why would you use these for structure bashing?
Bad reading comprehension?
Sorry, I may not have made it clear. I was saying that the Marauder would have a niche so small people most likely won't even bother training for them. I was comparing it to the dread, which has the 2 purposes of structure and capital bashing.
Yes because a ship with 3-400k ehp, t2 res, 3xMJD and four utility highs clearly won't be used by anyone.............. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1392
|
Posted - 2013.09.07 18:30:00 -
[14] - Quote
Cade Windstalker wrote:Warlord Cybrid wrote:luckily for me my gf plays a very good rapier pilot so i guess i must be spoiled in that department. again i rather lose a navy ship than a mara :) but i prefer bang for buck since i rather stay in the game longer than have to ragequit over isk issues. I sort of assumed you were talking about PvE. Most people don't even take Navy Battleships into PvP
A lot of people do. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1402
|
Posted - 2013.09.15 17:46:00 -
[15] - Quote
Harvey James wrote:I would also like to see less utility highs on these ships i liked the CS approach .. cos while for pve it makes sense too have it the way it is for pvp it just leads to lots of neuts combined with strong web bonuses and T2 resists would surely make these OP.. I guess reducing fittings could be an answer too... something like this:-
GOLEM
Role Bonus: 25% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus: 5% bonus to cruise missile and torpedo explosion radius per level 7.5% bonus to cruise missile and torpedo damage
Slot layout: 8H(+1), 7M, 4L; 0 turrets, 6 launchers Fittings: 8500 PWG (+2000), 715 CPU Defense (shields / armor / hull) : 8000(-200) / 6100(-1200) / 7000(+300) default resits 25% in bastion mode Capacitor (amount / recharge rate / cap/s) : 6325(+700) / 1150s (+226.1s) / 5.5 cap/s (-0.5) Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .12 / 114195000(+8995000) / 19s Drones (bandwidth / bay): 25(-50) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km(+5km) / 105(+32) / 10 Sensor strength: 14 Gravimetric Signature radius: 450(-125)
Solution, don't ******* give them t2 res. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1415
|
Posted - 2013.09.18 09:39:00 -
[16] - Quote
I can't believe that there are actually people bad enough to think these things won't be ridiculously overpowered.. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1427
|
Posted - 2013.09.25 01:00:00 -
[17] - Quote
Joe Risalo wrote:Sigras wrote:Shivanthar wrote:I really read a lot of posts here, since my Marauder is my only real enjoyment in this game.
In the end, you'll end up with this on PvP side:
A very expensive ship, that boosts itself when changed: Absolutely crap. During a fleet battle, if I mjd away and hit bastion, I will be locked for 1 min right? Now, somebody tell me, especially for the guys who have used interceptors. With a price tag of billion(s), and having ehp of a over-average bs, wouldn't a Marauder be your first priority? If you really up for it, how many seconds will it take to get nearby of a bastion-Marauder? I count 25 is enough. Within 45 seconds at best, any interceptor can bring their fleet as much as 50km away of a Marauder, who is still locked on its place. With very little ehp, and unable to get logi support, 10 man fleet's F1 will turn a Marauder into dust within seconds, who hasn't shot his guns 4th time yet :P My math may be wrong here, not counting RoF bonus etc... Let's say 5th shot. You're paying billions to go into a stationary mode which risks you dying in 1 minute, without even shooting much. Sounds very fun isn't it? Who on earth said you HAD to use bastion mode for PvP? If you're stupid enough to dorp into bastion mode in that situation you deserve to lose your ship. How about you use your MWD to run away while sniping at them from 100 km then MJD away whenever anyone gets close? I would like un-bubble-able hard to catch sniper battleships plez The fact that you're not creative enough to use the ship in PvP doesnt make them bad ships. Shivanthar wrote:PvE side: In many of my previous posts, I mentioned this a lot. For Vargur, even it is buffed to a degree which won't affect it when fitting mjd and ab/mwd together, you will loose boost buff. In order to fight safe, you will have to go into bastion to get resists. So you MUST play sniper. All the time. It will slow mission completion time. For whole 3 years, during fleet pve, I haven't seen any sniper BS in lvl 4 mission, that had surprassed 1:4 ratio of ship killing of my Vargur. For every 4 foes I kill, I hear a big boom, killing a foe, if not missed. So, if you were completing a mission in let's say 45 minutes including salvaging. I can clearly estimate its new completion time as close to or more than 3 hours including salvaging. Don't laugh on this, I will hear you cry here after it goes live :D
All I'm trying to do is saving my marauder as a mission runner. Otherwise it will be going down in flames :P
I will repeat myself here: This is not that ship! Do you want to hear which ship would be best for this role in Minmatar? A T2 maelstrom hull BS. Being already a good sniper platform, it will fit this role much better than Tempest platform, for example. On other factions, I'm not sure, their Marauder pilots can give tons of advices for their precious ones. There are so many things wrong with this I dont even know where to start . . . First of all, again why do you HAVE to fit a MJD to your PvE setup? If it benefits you, then do it; if it doesnt benefit you, then dont. Second, what in the holy LOL why are you running a fleet for level 4 missions? It is far more effective to run individual level 4s separately. Lastly; how is it even conceivable that you are having trouble tanking level 4s in a vargur? I tank level 4s in a shield tanked dominix, and in fact, I tank level 4s in an armor tanked domi with 3 damage mods! If you have to resort to using sniper tactics to stay alive in a level 4, youre seriously doing something wrong. The golem has problems tanking lvl 4's if you're using an x-l booster. This is because of the terrible cap. Even with a x-type, with a large cap booster, you still will cap out in like 1min 20 seconds or so... My nightmare does way better on cap, and it's a freaking laser boat. And i'm talking about with t2 tachs on it, x-l shield booster, tracking computer, 3 active resists, and a large cap booster. Edit.. Oh, and it's got a massive sig. NPCs pound the hell out of you, and when I used to fly it as a torp boat, it got bounded and a large shield booster came no where near keeping up.
Problems... tanking a lvl 4?
Mate, i think you're doing it wrong.. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1429
|
Posted - 2013.09.25 16:35:00 -
[18] - Quote
NiteNinja wrote:Dual medium boosters works great on a Golem. Or pulse the XL. XL's aren't designed for permarunning. Even larges. But you can work a dual medium (one perma running, second for backup for the higher DPS Epic Arcs). Bastion will completely screw over the dual medium booster tank setup, beacuse if its like siege mode, Crystal implants won't affect it. And off the quote, I read that they are trying to get 37km range torpedoes? I get that already with CN torps and a rig if I wanted to. 37km isn't long enough to compensate for the 100km jump from a MJD. Need at least 50km, to halve the difference between you and your target. Stock CN range with skills, is 31km. Plenty long enough for a MWD geared ship. I'm thinking scrap the whole Bastion, just make minor tweaks, and make Marauders like Heavy Assault Ships, up close and personal in your face DPS with better tank than T1 counterparts. Seems thats what the community can all agree on.My Original Marauder Suggestions Post: http://forums.eveonline.com/default.aspx?g=posts&m=3556070#post3556070
I don't think anyone with two braincells to rub together wants marauders to be oversized hacs
BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1435
|
Posted - 2013.09.30 07:28:00 -
[19] - Quote
Obligatory "If-you-don't-think-the-proposed-changes-are-vastly-overpowered-and-will-****-over-the-current-pvp-meta-you-are-bad-at-this-game" post. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1437
|
Posted - 2013.09.30 19:00:00 -
[20] - Quote
Niche ships that noone uses is 10000 times better than OP lolmobiles
I approve of this change even though i wouldn't mind further iterations (Don't bring back bonused webs and t2 res ffs) BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1440
|
Posted - 2013.10.01 11:21:00 -
[21] - Quote
Why are lvl 4 scrubs still pretending you need tank to do lvl 4 missions? BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1444
|
Posted - 2013.10.01 15:14:00 -
[22] - Quote
Joe Risalo wrote:Garviel Tarrant wrote:Why are lvl 4 scrubs still pretending you need tank to do lvl 4 missions? Because it's true. If you wish to fit short range weapons in lvl 4's, then you're not able to engage targets until they can engage you. When you do this, you take a lot of damage, more so than a sniper fit. However, the advantage of using close range weapons is that you can clear targets faster, thus clearing the mission faster. In order for this to be effective you need to draw a lot of agro, so that you're not sitting around waiting for targets to come into range. Since marauders have large sigs, they take a even more damage than other ships. So, with close range weapons you're taking more damage, from more targets... I've flown missions that a torp Golem couldn't tank, but I was able to kite them in a drake... Smash the supplier is one that I can think of off the top of my head. I've successfully completed that mission in everything but a Marauder.
Yea.. MJD + range = you really don't need a tank proper man. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1444
|
Posted - 2013.10.01 18:46:00 -
[23] - Quote
Joe Risalo wrote:Garviel Tarrant wrote:Joe Risalo wrote:Garviel Tarrant wrote:Why are lvl 4 scrubs still pretending you need tank to do lvl 4 missions? Because it's true. If you wish to fit short range weapons in lvl 4's, then you're not able to engage targets until they can engage you. When you do this, you take a lot of damage, more so than a sniper fit. However, the advantage of using close range weapons is that you can clear targets faster, thus clearing the mission faster. In order for this to be effective you need to draw a lot of agro, so that you're not sitting around waiting for targets to come into range. Since marauders have large sigs, they take a even more damage than other ships. So, with close range weapons you're taking more damage, from more targets... I've flown missions that a torp Golem couldn't tank, but I was able to kite them in a drake... Smash the supplier is one that I can think of off the top of my head. I've successfully completed that mission in everything but a Marauder. Yea.. MJD + range = you really don't need a tank proper man. These ships will work nicely as counter snipers. t3 bc's and bs's fitted for sniping have always been a pain for people to deal with.. With marauders you can either MJD right on top of them, or you can just bastion and tank them while sniping right back at them... Currently, there's not really anything to counter t3 bs and bc snipers... iteration 1 will change this, and Marauders will still be countered by brawlers due to tracking issues. Edit... granted... marauders are expensive, so them being used in pvp at all is pretty slim.... With that in mind, why do we really care so much about pvp funtionality if we're all well aware that they're too pricey to bring to a fight? Some people will use them at times, but even if they had a hard pvp centric design, they still wouldn't get used much... Just look at blops...
Blops are **** though so thats a bad comparison.
And price isn't an issue really, most of the bigger low sec alliances regularly field fleets with an average ship cost around a bill. Its just a question of power and survivability. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1444
|
Posted - 2013.10.01 20:49:00 -
[24] - Quote
What torp needs is an increased capacity for the launchers, they don't need a buff at all. We can't just buff cruise, then buff torps, then buff cruise.
If something gets overbuffed it should be nerfed back. Everything else shouldn't be buffed to catch up. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1526
|
Posted - 2013.10.14 21:05:00 -
[25] - Quote
Really wish the animations were about 15x more dramatic. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1527
|
Posted - 2013.10.15 11:40:00 -
[26] - Quote
joshua mckayne wrote:Hell ***** wrote:Thankyou, ideally i was hoping for 40k with conflag, that'd make it a real contender to a Tach nightmare.
Seems interesting tho, seems like it could make pulses somewhat usefull for missioning. although the NAPOC is better with pulse lasers by virtue of its tracking bonus and can actually make conflag hit the broad side of a barn.
Be a man.
Use beams. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1550
|
Posted - 2013.10.16 00:51:00 -
[27] - Quote
280 pages..
I think this proves quite definitively which player group is the loudest... BYDI recruitment closed-ish |
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